09 Jan 03

Grande Armee is similar to Volley & Bayonet in terms of scale, complexity and basing.  How it differs from Volley & Bayonet:

 

  • No small units, no skirmisher units.

  • No morale checks, except to rally and recover.

  • Cavalry does not make breakthrough moves.

  • There is no division-level command or unit cohesion.

  • There is no corps or division-level exhaustion.

 

Grand Armee is very much different from Napoleon's Battles.  I played NB exclusively for almost ten years, but recently gave up on the rules. For the most part, NB plays too slow for me. I want to be able to fight a full-sized battle (Waterloo, Eylau, Aspern-Essling, etc.) with just two people and about 8 hours of time, without feeling exhausted by the effort. Some people feel that NB combines the best of two different scales of Napoleonics - the tactical feel of lines, columns and squares with the grand tactical scope of corps and armies. I disagree.

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